Antiquity in Simulation: Global Receptions of the Classical World in Video Games

This conference is organised by Clare Chang (Lincoln College, DPhil Classical Language & Literature) and Sarah Marshall (St Hugh's College, DPhil Classical Language & Literature) in collaboration with the APGRD and Bristol Digital Game Lab.

According to the organisers, the reception of the classical world in video games is by no means a new phenomenon, and the past decade has seen a rapid transformation and expansion of the digital landscape, with release of massively successful titles, in many cases, for the first time. Scholarly interest in the reception of the classical world in video games has given rise to a foundation of limited but fruitful scholarship, but the current discussion has largely focused on titles produced by major Western developers, with little attention paid to studios beyond Europe and North America, such as those within the hugely successful East Asian sector. In view of this research gap, this conference aims to serve as a platform for dialogue on Eastern and Western approaches to the reception of the classical world in video games. 

This is a hybrid event; join us in the Ioannou Centre or attend online via Zoom. 

For more information, visit the APGRD webpage for the event.